Showing the entire game surface area at once would require 38,000 17-inch monitors - nearly enough to occupy a football field. The total game geography covers more than 189 million square feet of stunning 3-D terrain that depicts a variety of climates and regions - arid deserts, tropical islands, forests, swamps, mountains, underworld regions and more. Ongoing interaction among players and with the world of Britannia at large drives the story line and delivers a new and different experience each time players visit Britannia.Īdditionally, thousands of computer-generated characters and creatures enhance the player experience by inhabiting this living world 24 hours a day. Unlike most other online or multiplayer offerings that support groups ranging from two to eight players per game, Ultima Online was designed from the ground up to provide a "massively multiplayer" experience supporting thousands of gamers simultaneously over the Internet - in the same game.Ĭomplete with a virtual ecology, economic system, limited natural resources, day/night cycles and an underlying ethical code of behavior, players from around the world create their own unique characters, called "avatars," who live, work and play in Britannia. More than 25,000 people from around the world paid to participate in a four-month beta test, which began in June and concluded yesterday. Ultima Online, the groundbreaking fantasy role playing game, was developed during the past two years at ORIGIN Systems, Electronic Arts' (EA) subsidiary in Austin, Texas. The most ambitious and widely anticipated online game ever developed, Ultima Online brings to life the fantasy land of Britannia(TM) as a living, persistent, virtual world that exists only on the Internet. 24, 1997-Electronic Arts (NASDAQ:ERTS), a leading global interactive entertainment software company, made history today by shipping its record-setting title, Ultima(TM) Online. Take a look at this press release from the end of Beta (I've highlighted some places of interest for you.) There's about 5,000 hits on this database. EA Announces Ultima Online(TM): Kingdom Reborn (Working Title) The Game That Firmly Established the MMORPG Genre Receives a Massive Visual Overhaul and New Content In 2007. This one says it was the first to hit 100k players: Todd McFarlane to Collaborate On New Version of Ultima Online Ultima Online: Lord Blackthorn's Revenge to Feature More Than 30 New Monsters. Business Wire. Ultima Online Reaches 150,000 Paying Subscribers Pioneering Virtual World Hits New Record Electronic Arts and ORIGIN to Ship New Ultima Online Release in April. Business Wire. EA's Ultima Online To Enter New Dimension Ultima Online: Third Dawn to Feature 3-D Characters, New Lands and Monsters Unveiling Takes Place at Inaugural UO World Faire. Business Wire. Those old papers you are talking about are somewhere on the web so please post us a link to them when you find them. Source: JohnKnighthawke EA NEVER released any numbers of players in any form what so ever, it was one of the most highly guarded secret in the gaming world. (Don't talk more about this or the thread will close. What would happen if I started to sell McDonald's food? How long would that last. This is how Ultima Online gets a boost-everyone playing on "another shard" (I'm being as vague as I can here without having to spell it out) gets off them and starts paying a subscription fee. That is lower than their high point of about 245,000. So, we are going to be going with the current subscribers of Ultima Online at 13,109. I can see them having 6.1 Million current subscribers. in that case they must be the total number of people who have ever subscribed. On the other hand they have World of Warcraft at 115 Million subscribers. The chart could be active players who play the game or active people who actually pay a subscription fee. On the other hand, I don't see that being active subscribers. In that case, I would find that number to be low. I'm guessing that the 344,965 means the total number of people who have ever subscribed to the game. That information is a bit confusing since they also have a graph showing that only 16,000 are active players. I found this number surprising since I thought the most players Ultima Online had was about 245,000 after Trammel was introduced.
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