The central panel doesn't automatically hide now. Majesty 2: The Fantasy Kingdom Sim has elevated hatred of real-time strategy micromanagement to an art form. (Endurance)Ĭastles have bigger resistances to weapons nowĭecreased the resistances in Temples to weapons nowīalanced the damage that the buildings getįixed the Ice Mage Guild (supports 3 heroes now) (only works for those that have it)įixed the Description and the Name of the Perk (Thanks goes to GrinN)īalanced production time for heroes (Rogues will spawn faster than Warriors for example) Paladins, Clerics, Agrella Priestesses and Dwarves have lower Stamina. Rebalanced the Amount of damage that some heroes deliver (Warrior, Ranger and Rouges especially!) Whats your user review score for Majesty 2: The Fantasy Kingdom Sim. ![]() Zombies have less health but have bigger resistance to melee and ranged attacksĭecreased the amount of damage that Skeleton King delivers ![]() Rat-King has less health but is more resistant to melee and less resistant to magic attacksįew bosses (Vampire, Skeleton King and Rat-King) are immune to poison like they should be The Boss Ogre has less health and is less resistant to melee and ranged attacks but more resistant to magic attacks One slightly annoying tweak is that your heroes Expand galstaff I gave the game a pass back in 2009 being scared off with its demo (waves of incredibly strong monsters, no build-research-expand etc). Only single enemies will come out of the graveyard (the one which appears when a hero dies) Majesty 2 is very similar to the original, with some graphical improvements and AI tweaks. ![]() Ratmen come out of their sewers a bit later New fixes and changes are in this new version and the game is even more improved! I suggest that you update to this one as fast as possible, since few features in the first version of the mod didn't make the game balanced enough, and this one fixes it! Majesty 2: The Fantasy Kingdom Sim Receives New Royal Update.
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